Sunday, October 23, 2011

Building Blocks for Level Editor

           Initial blocks were created in Autodesk Maya and 3D paint tool was used for texturing. But there is a problem with importing the assets with 3D paint tool in to Unity3D and there is no available documentation regarding the process to be followed for this.
          
          Ultimately ended up unwrapping the UVs for the blocks and painted them using the texture in photoshop. Results look pretty similar to what they were earlier, but this time they work while importing in Unity3D

          Next steps would be to import the blocks in to the level editor framework and verify them for the scale of each single cell in which we have to place the blocks.
         

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