Thursday, October 6, 2011

Design Doc

Finished the design document for the game with a planned schedule for various parts of the game development. Some of the key tasks identified are:

Task
Description
Character Movement
Script for the main character movement. Main character in the game is going to be a sphere
First Level
Single level of game (No artwork) with only placeholders for the final artwork. But is useful for testing the gameplay.
Proxy Level Elements
Placement of proxy game objects in a level using the level editor
Click and Drag
Click and drag functionality implemented in the Level Editor
Full Level Editor
Implementation of a full-fledged Level editor: Which would allow us to create levels
Colliders
Colliders for every interaction possible with the character and the environment (various elements and other game objects in a particular level)
Creation of min 5 Levels
Creating the levels (at least 5) using the Level Editor feature in the game
Artwork and Animation
Replacing all the proxy elements and place holders with the real art assets. Animation of the game objects and character during interactions with environment and different elements
Effects
Effects like sparks, particle effects for the game objects during various interactions
Sounds
Adding sound to the interactions and the character
Debugging and Polishing
Fixing the issues and making the game look pretty



Further details can be found at: Design Document - Rolling with the Elements

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