Design Doc
Finished the design document for the game with a planned schedule for various parts of the game development. Some of the key tasks identified are:
Task
|
Description
|
Character Movement
|
Script for the main character
movement. Main character in the game is going to be a sphere
|
First Level
|
Single level of game (No artwork)
with only placeholders for the final artwork. But is useful for testing the
gameplay.
|
Proxy Level Elements
|
Placement of proxy game objects in a
level using the level editor
|
Click and Drag
|
Click and drag functionality
implemented in the Level Editor
|
Full Level Editor
|
Implementation of a full-fledged
Level editor: Which would allow us to create levels
|
Colliders
|
Colliders for every interaction
possible with the character and the environment (various elements and other
game objects in a particular level)
|
Creation of min 5 Levels
|
Creating the levels (at least 5)
using the Level Editor feature in the game
|
Artwork and Animation
|
Replacing all the proxy elements and
place holders with the real art assets. Animation of the game objects and
character during interactions with environment and different elements
|
Effects
|
Effects like sparks, particle effects
for the game objects during various interactions
|
Sounds
|
Adding sound to the interactions and
the character
|
Debugging and Polishing
|
Fixing the issues and making the game
look pretty
|
Further details can be found at: Design Document - Rolling with the Elements
No comments:
Post a Comment